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Picnic "The last supper" - Despite his cute name and being practically unknown in the English KOF scene, Picnic is around the same strength as Dune and is reportedly good enough to get wins against Kaoru. Woo normally doesn't attend tournaments so it's unknown if he's enterting this one, but rumor is he's teaming up with Kaoru and Kyabetsu. Woo(Uuu) - If you've seen the "vs Woo + Kaoru" vids back with vanilla KOF13, you know who this is. Main characters: Ryo, Daimon, Karate, Raiden Kaoru has been a mystery to the East Japan players, but they'll finally get a chance to match up against him to see who's truely the best in KOF. Kaoru "Kansai's strongest legend" - Lady luck wasn't on his side at EVO. Won over Kaoru 2-1 and sent him home at EVO despite only learning the game for a week. One of the very few Billy users in Japan. Ogosho - Former SBO champ for KOF and SF4. Will he be able to take on the other top players from a short rehab? Teaming with Ogosho and Picnic.
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Get a free account to view which can be registered here (English).ĭune "Godfather of KOF" - Well known for his KOF activities and being top at vanilla KOF13, Dune has been MIA for this full year due to bar exam studies. Reload the page or click on the silver/grey door when the time comes. The tournament (in US time) will be taking place on August 10(Fri) around 11:30PM Pacific, 2:30AM Eastern, 1:30AM Central. Kaoru will be attending the tournament, as well as Kyabetsu, Dune, Ogosho, Keykakko, most likely Woo, and a lot of other players. It's a 3-on-3, but we'll essencially be seeing who's the strongest in Japan.
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This is the first time that East Japan and West Japan (Tokyo and Osaka) players are facing each other. Tomorrow, there's going to be the largest tournament in Japan hosted by Dune and KCE. KOF wasn't at SBO, but it'll be getting its good share of the summer heat. Changed cr.B so that it can be HD bypassed. Fixed issue where repeatedly blocking low would display his standing block for a split moment. Changed input frames for canceling from Maiden Masher. Fixed issue where MAX canceling too late from normal Maiden Masher wouldn't target lock the NEOMAX. Changed damage on short hop & hyper hop C from 72 to 70. Fixed issue where doing cl.D>HD bypass will make the characters switch position when the opponent is facing back. Fixed Normal throw so that it no longer raises the opponent's meters. Fixed issue where Ralf and Raiden's positions will change and command has be input in reverse when doing Bareback Vulcan (DM) > MAX Cancel >NEOMAX. Shen will gain some power meter when he bounces off anything stronger than an EX projectile with his Danken.(Projectile parry) Shen will no longer receive a counter hit penalty when he's hit during his Far C. King of Fighters XIII - Climax : partial change log Then again, we might be speaking too soon, who knows. Still, it was kind of surprising that there were no signs that the game might use Nesica network features, like player points or custom colors. It shouldn't be taken as a sign that the game will be released on PCB though, since this is only a location test phase. Meaning it's probably running on a normal TypeX2 PCB. Right now, the game isn't running on a NesicaxLive enabled cabinet.
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Meaning that the new stages like Esaka and Karate are there, but the older stages like Japan are missing a bunch of sumo wrestlers, and the USA stage's huge blimp doesn't have a TV screen on it. The backgrounds are the same as the console version. It looks pretty much the same as the original arcade version. The 5 custom slots are gone in color select. Meaning, you need to hold on to start and press a button to select them. In CLIMAX, the character changes to the EX version when you're "holding on" to the start button. In the console version, you pressed the start button to switch between the normal version and EX version of a character. There's a slight change in the way that EX characters are picked. The character select screen is the same as the console version with all the characters unlocked. The title screen is now black, as opposed to the white one from the original arcade and console version. We'll be hearing more about the game from seasoned players later on, but it seems highly plausible that they won't have anything to report, except "it's great because there's no netplay lag!" KOFXIIICLIMAX thus far seems to be basically just a port of the console version.